![]() A variety of acquired neonatal intestinal diseases (ANIDs) were in-advertently included in NEC cohorts and datasets. The debate about whether or not NEC was a singular disease or a spectrum persisted but the practicality of Bell’s staging criteria moved the field towards an inclusive approach and became the de facto definition of NEC. 6– 8 Some groups documented increased NEC with surfactant introduction, but eventually NEC in older infants declined and the new NEC became static, essentially resetting incidence at a level comparable to the presurfactant era. Some suggested that NEC was not a single disease entity, but rather a disease spectrum, perhaps in part because NEC had expanded into these new survivors. 5 Seminal breakthroughs occurred in this decade (including CPAP and total parental nutrition) and with them a “new NEC” emerged in increasingly premature infants that survived because of these technologies. 1– 4 The use of Bell’s staging criteria originates from the 1970s when NEC still predominantly occurred in term and near term infants. The first reports are from the 1950s (in German), and the first English reports are from the 1960s. The game asks you to spend a lot of time harvesting materials in the hope of building something bigger and better than what you already have.īreakaway couldn’t have cared less if you logged out after your match was finished.Much of our clinical understanding of NEC comes from the pre-surfactant era. Your guild will need you to win a war and setup a new base after you take down another group’s settlement. Adversely, New World is going to require some commitment. If that wasn’t clear enough, Breakaway was a fun, ephemeral experience - one that didn’t linger in any way and could be put down after every match without repercussion. Breakaway was colorful with a whole cast of unique, interesting characters and New World puts you in the generic clothes of a settler who only later differentiates themselves after acquiring new skills. There’s a really interesting dichotomy between what Amazon made in Breakaway and what it’s trying to do with New World: One of these games tried to cash in on the eSports and MOBA craze with a fast-paced, competitive arena brawler, while the other is trying to expand on a formula that’s been perfected for nearly a decade.īreakaway became less fun after every sequential match while New World seems to get more fun as you invest more time in it. Image Credit: Amazon New World vs Breakaway: what has Amazon learned? For some folks, though, it will just be about exploration and survival in a sandbox world. For some, it will be about getting the best gear, for others joining the best guild and dominating the player-vs-player space. ![]() When asked about what the end-game looks like in New World, Studio Head Patrick Gilmore said that the answer depended on the person. Your missions in this world are really self-guided, and that means you'll have to make your own fun in the massive sandbox. To muddy matters even more, unlike traditional MMOs, there aren't really any quest givers to speak of. It's littered with resources at this point, and a few monster mobs, but by and large it's a fairly generic-looking continent without a lot of personality. In its current state the world is really rough and unfinished. It’s the basket in which you’ll find all of Amazon’s eggs - all of its innovation and potentially where everything goes wrong. That said, the vast majority of Amazon's MMO felt fairly benign in an industry filled to the brim with interesting mechanics and new ways to play.īut then there’s this world. Because the game’s still in alpha at the moment, there’s not too much more here to talk about in terms of real gameplay or mechanics - it all revolves around collecting resources, upgrading gear and then banding together to lay siege to another clan's fortress.
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